Culture Series by Iain M. Banks

4.12 · 313 ratings
  • Consider Phlebas (Culture #1)
    #1

    Consider Phlebas (Culture #1)

    Iain M. Banks

    · 43 ratings · published 1987

    "Dazzlingly original." -- Daily Mail"Gripping, touching and funny." -- TLSThe war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade... more

  • The Player of Games (Culture #2)
    #2

    The Player of Games (Culture #2)

    Iain M. Banks

    · 38 ratings · published 1988

    The Culture--a humanoid/machine symbiotic society--has thrown up many great Game Players. One of the best is Jernau Morat Gurgeh, Player of Games, master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel & incredibly wealthy, to try their fabulous game, a game so complex, so like life itself, that the winner becomes emperor... more

  • The Culture: Consider Phlebas/Player of Games/Use of Weapons (Culture #1-2, 4)
    #1-2, 4

    The Culture: Consider Phlebas/Player of Games/Use of Weapons (Culture #1-2, 4)

    Iain M. Banks

    · 8 ratings · published 2012

    Celebrating its 25th anniversary, the first three bestselling Culture novels are now gathered into one collectible boxed set.CONSIDER PHLEBAS.The war raged across the galaxy. The Idirans fought for their Faith; the Culture for its moral right to exist. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it... more

  • Use of Weapons (Culture #3)
    #3

    Use of Weapons (Culture #3)

    Iain M. Banks

    · 33 ratings · published 1990

    The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks and military action.The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought.The drone known as Skaffen-Amtiskaw knew both of these people... more

  • The State of the Art (Culture #4)
    #4

    The State of the Art (Culture #4)

    Iain M. Banks

    · 25 ratings · published 1991

    The first ever collection of Iain Banks' short fiction, this volume includes the acclaimed novella, The State of the Art. This is a striking addition to the growing body of Culture lore, and adds definition and scale to the previous works by using the Earth of 1977 as contrast. The other stories in the collection range from science fiction to horror, dark-coated fantasy to morality tale. All bear the indefinable stamp of Iain Banks' staggering talent.

  • Excession (Culture #5)
    #5

    Excession (Culture #5)

    Iain M. Banks

    · 28 ratings · published 1996

    The international sensation Iain M. Banks offers readers a deeply imaginative, wittily satirical tale, proving once again that he is "a talent to be reckoned with" ("Locus"). In Excession, the Culture's espionage and dirty tricks section orders Diplomat Byr Gen-Hofoen to steal the soul of a long-dead starship captain. By accepting the mission, Byr irrevocably plunges himself into a conspiracy: one that could either lead the universe into an age of peace or to the brink of annihilation.

  • Inversions (Culture #6)
    #6

    Inversions (Culture #6)

    Iain M. Banks

    · 26 ratings · published 1998

    In the winter palace, the King's new physician has more enemies than she at first realises. But then she also has more remedies to hand than those who wish her ill can know about.In another palace across the mountains, in the service of the regicidal Protector General, the chief bodyguard, too, has his enemies. But his enemies strike more swiftly, and his means of combating them are more traditional... more

  • Look to Windward (Culture #7)
    #7

    Look to Windward (Culture #7)

    Iain M. Banks

    · 28 ratings · published 2000

    The Twin Novae battle had been one of the last of the Idiran war, one of the most horrific. Desperate to avert defeat, the Idirans had induced not one but two suns to explode, snuffing out worlds & biospheres teeming with sentient life. They were attacks of incredible proportion - gigadeathcrimes. But the war ended and life went on. Now, 800 years later, light from the 1st explosion is about to reach the Masaq' Orbital, home to the Culture's most adventurous & decadent souls... more

  • Matter (Culture #8)
    #8

    Matter (Culture #8)

    Iain M. Banks

    · 28 ratings · published 2008

    In a world renowned within a galaxy full of wonders, a crime within a war. For one brother it means a desperate flight, and a search for the one - maybe two - people who could clear his name. For his brother it means a life lived under constant threat of treachery and murder. And for their sister, it means returning to a place she'd thought abandoned forever... more

  • Surface Detail (Culture #9)
    #9

    Surface Detail (Culture #9)

    Iain M. Banks

    · 28 ratings · published 2010

    It begins in the realm of the Real, where matter still matters.It begins with a murder.And it will not end until the Culture has gone to war with death itself.Lededje Y'breq is one of the Intagliated, her marked body bearing witness to a family shame, her life belonging to a man whose lust for power is without limit. Prepared to risk everything for her freedom, her release - when it comes - is at a price, and to put things right she will need the help of the Culture... more

  • The Hydrogen Sonata (Culture #10)
    #10

    The Hydrogen Sonata (Culture #10)

    Iain M. Banks

    · 28 ratings · published 2012

    The Scavenger species are circling. It is, truly, provably, the End Days for the Gzilt civilization.An ancient people, organized on military principles and yet almost perversely peaceful, the Gzilt helped set up the Culture ten thousand years earlier and were very nearly one of its founding societies, deciding not to join only at the last moment... more

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