Ghost Station (Wandering Engineer #4)

Chris Hechtl


4.00 · 8 ratings · Published: 10 Mar 2013

Ghost Station by Chris Hechtl
After everything that has happened to Fleet Admiral Irons since he'd woken up from stasis after nearly 700 years after the last shots in the brutal Xeno War left Earth and civilization a memory... you'd think he couldn't go any lower. Smarting from his 'exile' from Pyrax he'd saved the frieghter Destiny several times and dodged an assassin only to find and loose love to a near miss.
At the bottom of the well Irons knew he had only one place to go, up. Kiev 221 wasn't much to look at, but for now it was home. Getting the crew to realize he was there to help was his first problem. But when a navigational error pops them out in the outer edges of the Antigua System the real trouble begins.
Kiev 221 has stumbled into a fabled Ghost Station. One that was haunted by cyber apperitions and occupied by some who will do anything to protect their home. Even kill.
But Irons and his AI aren't going to be deterred easily. While the crew of the Kiev can only see short term profit, he sees much more than that. But if he can tame the station can he get others to see and work towards rebuilding the Federation? Or will he become once more a victim of his own success?

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