Snark's Quest (A.I. Destiny #3)

Timothy Ellis, Elspeth Anders


4.00 · 6 ratings · Published: 09 Aug 2017

Snark's Quest by Timothy Ellis, Elspeth Anders
The Owl war is over, but for Snark, normal isn’t what it used to be.

He's on his way home from seeing Jane crowned Queen, and the Kingdom of Hunter's Run come into being.

The war might be over, and the trade deal he made at the end of it might finally be enough for this wayward cat to be allowed back into cat society.

The only thing faster than human ships, is the stories about their entry into sector ten, which ripple into the adjacent sectors.

On the Cat Homeworld in sector eight, this triggers long awaited, and long stifled change.

For a Warlord in sector nine, human tech would allow him to rule the sector, instead of his currently small empire.

Snark ends up taking the long way home, along the way teaming up with the last of the Romanovs, a Scot, and a small band of fellow cats, traveling on a human ship.

Unbeknownst to them all, the AI Warspite travels with them, keeping Jane up to date with what is happening outside her immediate attention to building a Kingdom.

Two of them are on their own quests, but when Snark is tasked with the ultimate safety of the Cat Homeworld, are they trying to do three quests at once, or are they all really aspects of Snark's Quest?

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