Strange Company 2: Voodoo Warfare

Nick Cole


5.00 · 1 ratings · Published: 12 Jul 2022

Strange Company 2: Voodoo Warfare by Nick Cole
Get it on… again!
The Strange Company is back and on the defense as the massive invasion of a major Monarch world gets underway and the weird warrant officers of Voodoo Platoon move into their roles as combat multipliers at the front lines of an incredible no-holds barred brawl for battlefield domination.

Facing Legions of Ultramarines, a weaponized population, and re-engineered combat veterans augmented by cybernetics, the stone-cold killers and ready-to-rumble rogues of Strange must hold a gateway landing zone against overwhelming odds alongside a newly christened private military contractor Mech Combat Team.

But the Ultras aren’t the premier elite fighting unit of the crumbling Monarch Empire for nothing. Outcomes of Victory or Defeat aren’t even on the table for this military death cult of galactic warriors the Strange Faces across a charred and dangerous battlefield… to the legendary Ultramarines, this is the last battle,the final conflict, and nothing less than their honor and a place in history are at stake for the finest warriors in the galaxy.

Reaper, Dog, and Voodoo platoons must play every dirty trick in the book of war in a desperate high-cycle ride-the-lighting defense of a bad LZ where both sides know what they do… will echo in eternity. And determine the future of human-controlled space.

The tragedy of the Strange Company continues on LZ Heartbreak. And…

Just because it’s a bad idea, doesn’t mean it won’t be fun.

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