Dungeon Master's Guide 2

Mike Mearls, Robin D. Laws, Greg Gorden, Matt Sernett


3.67 · 6 ratings · Published: 15 Sep 2009

Dungeon Master's Guide 2 by Mike Mearls, Robin D. Laws, Greg Gorden, Matt Sernett
A source of inspiration for Dungeon Masters of any level

This core rulebook for the Dungeons & Dragons® Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11—20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed “home base” for paragon-tier adventurers–the interplanar city of Sigil.

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